Showing posts with label how to. Show all posts
Showing posts with label how to. Show all posts

Friday, March 11, 2011

Cartooning 101: The Basics

My drawing table, littered with tracing paper.  Well, littered, anyway! Time to clean...


When I was taking cartooning classes, there was one important lesson that our teacher imparted to us, over and over:  use tracing paper to sketch.  Why?  Because it's relatively cheap, and if you make a mistake, you can toss it.  So many people are afraid to make a mistake, so don't draw at all, choosing to stare at the blank page instead, awaiting inspiration.  This violates another very important lesson they teach you in cartooning school, which is to draw as much as you can!  Later on, while taking graphic design classes, my instructor also was a big fan of tracing paper.  In a large composition, you may sketch a character or something really nice, but not like another part.  So... you trace over the good part, or cut that out, and use it to redraw the scene.  Heck, you can make 5 or 6 sketches of the same scene and cut and past the best bits, for a great rough sketch.

Today's Knight and Day, done first on tracing paper, then inked on the lightbox, then fixed, cleaned,
and shaded on the computer in photoshop.  Some strips are higher maintenance than others. :0)


They say that George Herriman (Krazy Kat) could sit down and start inking, without any sketching or anything.  Looking at the compositions of his Sunday pages, I find that really hard to believe.  I'm sure he sketched thumbnails at the least, but even if he didn't, I recommend highly creating a few sketches before setting out to do any final artwork.  I, for one, can sometimes sit down and work away perfectly, but there are other times when I flounder across the paper, and nothing seems to go right.  In that case, a tight sketch is a life saver, which I can throw on the light box, and ink over.  At least then I'll make less mistakes. :0)

Even if you've moved to the computer for life, you should still sketch. Any decent draw or paint program should give you layers, so always sketch on one layer first, then draw on another layer above it.  Well, not always... there is something to be said for spontaneity.  It all depends upon your style, and how loose you allow yourself to be.

The important thing is, of course, to not leave that paper blank. :0)

Cheers,    JOHN :0)

Monday, November 01, 2010

Cartooning 101: The Process


I do mostly Illustration work for a Client of mine, but I had started out doing cartoons for them, namely Safety Manuals in comic book form.  Now, I am an Artist, so love creating in different media, and really enjoy the fact that I get paid to do so.  However, as you may well know, I have a definite soft spot for cartooning.

Recently, in finishing the art for our bi-annual magazine, I was asked by the designers to come up with an illustration for dunnage.  Dunnage is basically packing material used for large scale shipping... as in cargo ships.  Technically, to those in the shipping business, dunnage may be interesting.  Realistically, it is not.  No one, as far as I know, has created fine art where the subject is dunnage. 

Now, Artists need to eat, and buy art supplies, so most of us do not turn down any opportunity.  However, on the subject of illustrating packing material, I told my Client honestly, that I saw no way to create art about dunnage, and make it interesting. I mean, the object of magazine art is to grab the Reader's attention as they're flipping through the pages, and make them stop long enough to appreciate the art and be inspired to read the article.  I did not see that happening in this case.

So, from the figures accompanying this post, you are guessing that I came up with the brilliant idea of using a cartoon for this subject?  Well, not right away.  I actually did a bad thing, and changed the subject, ignored the request, and knowing that the deadline was passing quickly, figured the idea would be dropped, or forgotten. I do not recommend this technique to you!  In my defense, we were past the deadline, and there were several other pieces to create.  I was up every night from 1 to 4 in the morning for a week past the initial deadline, trying to finish enough art for the magazine to be it's best.

The subject of dunnage, however, returned.  And returned.  I couldn't blow it off forever, so it haunted me until it hit me one night, tossing an turning, the above idea for a cartoon.  Many a creative person will tell you that a little alcohol and some tossing and turning in bed, mixed with the desperation of a deadline, can be inspiring.

Right.  Another Yes-it-can-work-but-there-are-no-guarantees idea.  Actually, a good night's sleep and a sober head should be great for ideas, but when the first deadline passes, and the second deadline passes, and you haven't slept for a week and you need a fine beer to relax, well.. sometimes you get lucky.  You also get ideas like The Statue of David, A Blowup Doll, and a Traffic Cone, which can make you shudder in horror in the golden light of daytime.



Then again... I would never have come up with the Statue of David being packaged for shipping over a cup of coffee.  And honestly, I like it.  David is recognizable to most people, not because of the fine workmanship, but for his nudity, unfortunately, but still, recognizable is good.  The blowup doll, and traffic cone are just funny, especially when mixed with a beach ball, a bucket, and some bags of garbage!

So, the process.  Normally I would come up with a few ideas, but the great fear that my Client was going to make me illustrate dunnage made me crank this out on paper (figure 1) in 5 seconds flat, scan it, and email it within 45 seconds of completion.  Lucky for me the Client liked it.

I then made a more detailed sketch (figure 2) which I then emailed to the Client.  He had already given the go ahead, but trust me.... Clients are busy people, and you want to make sure that they know there is a blow up doll in your cartoon BEFORE the issue goes to print.  Once you have the go ahead, you're safe.  If the subject comes up later, you can pray that the words "But you said it was okay!" will save your job.

Finally, I ink the piece, adding a few extras like the rat, and scan it in.  Color and cleanup on the computer, in Adobe Photoshop, and et voila!  A creative solution to illustrating dunnage.

Now, I consider myself blessed and fortunate that I was able to create a cartoon for a serious magazine. Honestly, I wasn't sure my Client would allow such a thing, but here is a very important lesson!

It doesn't hurt to ask.

Half of my Career has come about from me making suggestions or offering alternatives to the status quo.  And in this case I was able to come full circle, and revisit some beloved characters, by drawing a cartoon.

For me that was a thrill that you just can't pay for.

Thanks for reading,    JOHN :0)

PS on my iPod, The Who, Who's Next.  Why did it take me 29 years to buy this album?

Thursday, April 08, 2010

Press Release: Once Upon A Times... the Early Comic Strips of John Steventon



Press Release: Once Upon A Times... the Early Comic Strips of John Steventon
For Immediate Release: April 10, 2010

John Steventon and HappyGlyphs Comics are very proud to announce a brand new comic strip collection, Once Upon A Times... the Early Comic Strips of John Steventon.  As the title implies, this is a collection of John Steventon's early work.  John is best known for his two comic strips Knight and Day and The Inquiring Minds, and this book explores the origins and evolution of these two comic strips and the characters that reside within.  "This book explores my growth as a Cartoonist," John says, "and follows my various attempts at newspaper Syndication.  There is a lot of fun stuff for the casual reader, and a good deal of valuable information for anyone wanting to learn about the craft of Cartooning."

Basically, the book is made up of chapters defined by John's various attempts at newspaper syndication.  Each chapter contains a new comic strip, and starts out with material submitted to Syndicate Editors.  This includes plot synopsis, character sketches, and cover letters, as well as the strips themselves.  Also included is John's thoughts on the strips, comments received from Editors, and other hard earned information as to why a strip wasn't picked up, and what could have been done better.

The strips are not the stinkers you may expect from a Cartoonist just starting out. "Actually," John says, "I left out my really early stuff, and my attempts at magazine cartooning.  What is here, though, are the origins of my more popular characters, and their evolution through various looks and even name changes.  Some of the early chapters may be a little rough, but I think the humour is very good, and surprisingly there's some nice art here."  By rough, the Cartoonist explained that his early material doesn't follow the standards of the newspaper comics page. "I didn't use the character's names in every strip, and my first strip was an adventure that needed a bigger platform to tell its story than a comic strip.  The reader may wonder what the heck is going on at times, but I do give a synopsis to get things started, and hopefully I can be forgiven for stumbling through my first attempts at Cartooning".

Over all, there is a nice progression to the book.  As the Cartoonist learns from his mistakes, the strips get better and easier to follow, and will hopefully leave the reader wanting more.  For that, the reader can turn to John's first book, Take Me Away From All This!!, a Knight and Day comic strip collection.  Knight and Day was created immediately after the completion of the strips in Once Upon A Times..., and this new book serves as a delightful prequel to Knight and Day as well as The (new and improved) Inquiring Minds that soon followed.

Once Upon A Times... is a must for any fan of HappyGlyphs Comics, and anyone interested in developing a comic strip of their own.  Once Upon A Times... will be available through HappyGlyphs Comics, and Lulu.com. Click the store name to visit that site.


Iris Knight, April 10, 2010









Monday, August 04, 2008

How to be a Cartoonist




Since I'm already in a mood, I'm going to say something that I've been holding back on. Every once in a while, I get emails from people which basically say, "I've got a great idea for a comic strip. How do I go about creating it so I can be rich and famous?". I honestly don't think I've even replied to one of those emails because a) the person writing wants free advice without a "how do you do?", usually thinks the answer can be summed up in an email, and c) has done absolutely no homework whatsoever.

Now, if you have a specific question, I'm usually happy to answer it. However, I've been burned a few times by people who have 'befriended' me, and then disappeared after I divulged hard earned secrets, so I can still be shy.

What really bothers me is this... today's generation horrifies me in it's lack of ability. When I wanted to be a Cartoonist, I didn't write a Cartoonist, I... sit down for this... went to the library!! Yes, believe it or not, but libraries are not a place to dump your latchkey kids after school, are not places to 'hook up', and certainly not places to sit and chat on your cell phone. They are places, like schools, where you can actually learn things.

When I knew that what I wanted to be was a Cartoonist, I spent about a month in the library, photocopying great comic strips, reading about Cartoonists in their biographies, memorizing books like the Artist's & Graphic Designers Market, and basically learning all that I could... before even sitting down with a pencil and paper to draw! I also cut comic strips out of the newspaper, measured them, and tried to figure out the original drawing size that my favorite artist's drew at. i also started buying comic strip collections of my favorite comic strips.

In short, I wanted it so bad that I invested a lot of time in learning the craft, before even starting. On top of this, I had already taken drafting classes, which I recommend highly, and some art classes. As I became a Cartoonist, I realised just how much I had to learn, like Life Drawing, writing, anatomy, biology, painting, 2-d design, typography... the list goes on. I went to art museums, took classes at the local college, and was lucky enough to be close enough to the Joe Kubert School of Cartooning to be able to take night classes there.

In short, I learned Cartooning the classic, traditional way, and again, I recommend this highly. There are some tht do everything on the computer these days, but I'm willing to bet that most of them learned the old fashioned way.

This consists of thumbnail sketches, rough sketches, tighter pencils, inking on paper with a pen or brush or both, then correcting with whiteout or a razor blade, a neat trick I learned in reading George Herriman's biography. If you draw on two ply Bristol or art board, you can actually cut mistakes off of the paper with a sharp razor and steady hand, which copies better than whiteout or erasing.

Knowing what you are doing by hand helps to do things on the computer better. Computers are a great tool for a cartoonist who knows what he or she is doing. On a computer, you can lay out your panels, do the lettering, make the word balloons, and even draw easier, neater, and often faster. This seems real neato, but look at the result: dullsville. Not always, but there's something about the slight flaws you find in hand drawn art that appeals to the eye. Some Cartoonist's say you're not a real Cartoonist unless you draw with a sable brush, because pen lines don't have the variety of line that makes a good cartoon look so nice.

I'm also a firm believer in doing your own lettering. Your lettering is like your art... very personal, and your lettering looks best next to your art. Other lettering, and computer lettering, again could look wrong, or dull.

Now,do I follow my own advice? No, of course not. :0)

Actually, I try to. I got really out of practice for a while, and my lettering was getting atrocious, and worse, illegible, so sometimes I use Comic Sans, which closely resembles how I learned to letter, so it doesn't look too bad.

I am attaching a Sunday cartoon autopsy, to give you who are really interested an idea of how I work. You can see hand lettering and computer lettering, a thumbnail sketch, and a tight pencil sketch, and the inked art before and after coloring.

By all means, write if you want to learn more. I won't bite, but I also won't answer unless I think you are serious. Do some homwework first, huh? Show some commitment, will ya? And buy original art, whether from me or someone else, because you can learn alot from studying the original drawings and comparing them with the final print versions.

All of this is only scratching the surface of course. Writing a strip, as I've mentioned in other blogs, is a whole other boatload of fish to fry.

Whew. I'm exhausted. Hope you learned something. JOHN :0)